Modern Means of Improving the Education Quality Using an Online System for Recording Student Workload and Performance
DOI:
https://doi.org/10.15802/stp2026/355435Keywords:
electronic journal, learning management system, gamification, fault tolerance, cross-platform, multi-component, software, information technologyAbstract
Purpose. To improve the quality of student learning through electronic accounting of student success and workload, which will provide students with prompt access to their own learning outcomes, automate the accounting of educational activities for teachers, increase student motivation through gamification, and guarantee continuity and reliability of work thanks to cross-platform architecture and fault-tolerant solutions. Methodology. To obtain relevant data, the authors analyzed modern LMS, electronic journals, and interactive educational platforms, including Moodle, Canvas, and Top Hat, as well as relevant scientific publications over the past five years. Functionality, cross-platform, fault-tolerant, integration with university databases, and means of motivating students were assessed. Findings. Based on this analysis, an integrated information system was developed with two interconnected modules – the student’s application «Success» and the teacher’s «Cabinet», which provides automation of accounting of educational activities and increases the efficiency of interaction between students and teachers. Integration with the university's internal databases was carried out to automatically update information on grades, attendance, and class schedules. The system uses MongoDB for data storage and Flutter for cross-platform interface development. Originality. For the first time, the proposed system combines two interconnected platforms for students and teachers, which provides uninterrupted access to educational data in real time. The use of gamification elements and motivational indicators transforms performance accounting into a system that stimulates student activity and independence. The architecture with high fault tolerance and cross-platform implementation ensures reliability and mobility of the system in various educational environments. Practical value. The ability to provide students and teachers with prompt access to current data on educational activities, which contributes to increased transparency and control of the educational process. The implementation of the system allows you to automate attendance and grades, reducing the administrative burden on teachers. Adding gamification elements stimulates student motivation and improves their engagement in learning. The system has already been implemented and successfully used for three semesters, which confirms its effectiveness and practical value for the university educational environment.
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